# lamina / specimen_001 [runtime] mode = observer local_monitor = running_while_visible local_source = synthetic_waveforms local_seed = 20260911 shared_brain = offline world_generation = disabled_in_browser archive = recorded_public_worlds world_feedback = not_implemented biological_dataset = not_loaded consciousness_claim = none [pipeline] authored_input -> mock_spikes -> snapshot -> prompt_rules -> World_Labs -> archive website_pages = code_rendered worlds = provider_generated page_reload = no_generation [wave] fixture = baseline-response clock = simulation_time; step=10ms 0..3s = input_strength 0.12 3..5s = ramp_to 0.50 5..8s = hold 0.50 8..11s = ramp_to 0.18 11..13s = ramp_to 1.00 13..19s = hold 1.00 19..23s = ramp_to 0.15 source = authored_schedule; not_live_brain_recording [response] drive = input_wave * intensity * left/right_stimulus_pattern cell = smoothed_delayed_drive * gain + seeded_oscillation + seeded_noise spike = threshold_crossing && recovery_interval_elapsed rate = smoothed_recent_spikes motor = forward(left+right), turn(right-left), jump(DNp09) edges = illustrative; synaptic_current=none solver = synthetic_threshold_waveform; biological_integrate_and_fire=false DNp09_gain = deliberately_increased; biological_validation=none [prompt_rules] jump > 0.50 -> elevated_leaf_perch; else sheltered_moss_floor forward> 0.50 -> open_branching_paths; else enclosed_resting_hollow turn < -0.05 -> left turn > +0.05 -> right turn in [-0.05,+0.05] -> ahead visual > 0.50 -> sunlit_canopy; else diffuse_shade visual = normalized_stage_activity; not_camera_brightness boundary_crossing = phrase_change; same_range = possibly_same_phrase base_setting = authored(botanical,insect_scale,leaves,moss,dewdrops,fig) geometry = provider_result; exact_prompt_compliance=not_guaranteed [published_batch] snapshot_times = operator_selected(7s,16s) seeds = different_random_seeds; draws_per_run=1; rerolls=0 comparison = not_controlled_for_time_alone changed_branches = jump(viewpoint),turn(path) unchanged_branches = forward(enclosed),visual(shade) legacy_trigger = DNp09>0.82_for_2s; used_for_this_batch=false live_monitor_drives_archived_worlds = false snapshot_reproducible = yes_with_recorded_config external_world_reproducible = not_guaranteed [source_thumbnail] published_input = text captured_frame = none thumbnail = recorded_signal_bars(J,F,T,V); not_a_source_image turn_bar = (signed_turn+1)/2 wall.utc = browser_clock; not_generation_time local.active = currently_active_mock_neurons; not_archived_source_activity source.t = recorded_snapshot_time [commands] log -> / worlds -> /worlds brain -> /connectome readme -> /method [safety] generation_budget = no_further_calls_authorized public_POST /api/worlds = 405 provider_key = server_only; never_required_to_view hidden_tab = pause_local_monitor visible_tab = resume_local_monitor trading = not_implemented [records] [world 63c29259-eebd-4379-86c5-d6710a6190e6] seed=4018593571 source.t=7s rule=Jump 0.000 → sheltered moss floor rule=Forward 0.058 → enclosed resting hollow rule=Turn 0.048 → path ahead rule=Visual stage 0.042 → diffuse shade url=https://marble.worldlabs.ai/world/63c29259-eebd-4379-86c5-d6710a6190e6 prompt=An explorable coherent 3D botanical world at the eye level of a tiny fruit fly. Photoreal natural textures and a quietly wondrous insect-scale landscape. No text, interfaces, or people. The viewpoint rests in a sheltered hollow at the moss floor, with towering leaf canopies overhead. An intimate enclosed resting hollow is surrounded by curling leaves and rounded cushions of moss. The principal traversable path curves ahead, between translucent leaves and crystalline dewdrops. Soft diffuse blue-green shade and scattered pale light create a cool, delicate atmosphere. A small fallen fig and seed husks provide grounded landmarks. Rich depth, stable geometry, a continuous navigable environment, no collage. [world 1061d363-e8c5-4ba6-9b0c-0005033450d8] seed=4174285184 source.t=16s rule=Jump 1.000 → elevated leaf perch rule=Forward 0.437 → enclosed resting hollow rule=Turn -0.103 → path left rule=Visual stage 0.417 → diffuse shade url=https://marble.worldlabs.ai/world/1061d363-e8c5-4ba6-9b0c-0005033450d8 prompt=An explorable coherent 3D botanical world at the eye level of a tiny fruit fly. Photoreal natural textures and a quietly wondrous insect-scale landscape. No text, interfaces, or people. The viewpoint rests on an elevated broad leaf, above a forest of fine stems and moss. An intimate enclosed resting hollow is surrounded by curling leaves and rounded cushions of moss. The principal traversable path curves left, between translucent leaves and crystalline dewdrops. Soft diffuse blue-green shade and scattered pale light create a cool, delicate atmosphere. A small fallen fig and seed husks provide grounded landmarks. Rich depth, stable geometry, a continuous navigable environment, no collage. [references] google-visual=https://blog.google/innovation-and-ai/technology/research/male-fruit-fly-brain-map/ google-research=https://research.google/blog/a-connectomics-milestone-mapping-the-complete-male-fruit-fly-brain/ janelia-malecns=https://www.janelia.org/project-team/flyem/male-cns-connectome