lamina@specimen_001:~$

$ cat README.md

> save README.md
# lamina / specimen_001

[runtime]
mode                 = observer
local_monitor        = running_while_visible
local_source         = synthetic_waveforms
local_seed           = 20260911
shared_brain         = offline
world_generation     = disabled_in_browser
archive              = recorded_public_worlds
world_feedback       = not_implemented
biological_dataset   = not_loaded
consciousness_claim  = none

[pipeline]
authored_input -> mock_spikes -> snapshot -> prompt_rules -> World_Labs -> archive
website_pages = code_rendered
worlds        = provider_generated
page_reload   = no_generation

[wave]
fixture = baseline-response
clock   = simulation_time; step=10ms
0..3s   = input_strength 0.12
3..5s   = ramp_to 0.50
5..8s   = hold 0.50
8..11s  = ramp_to 0.18
11..13s = ramp_to 1.00
13..19s = hold 1.00
19..23s = ramp_to 0.15
source  = authored_schedule; not_live_brain_recording

[response]
drive = input_wave * intensity * left/right_stimulus_pattern
cell  = smoothed_delayed_drive * gain + seeded_oscillation + seeded_noise
spike = threshold_crossing && recovery_interval_elapsed
rate  = smoothed_recent_spikes
motor = forward(left+right), turn(right-left), jump(DNp09)
edges = illustrative; synaptic_current=none
solver = synthetic_threshold_waveform; biological_integrate_and_fire=false
DNp09_gain = deliberately_increased; biological_validation=none

[prompt_rules]
jump   > 0.50  -> elevated_leaf_perch; else sheltered_moss_floor
forward> 0.50  -> open_branching_paths; else enclosed_resting_hollow
turn   < -0.05 -> left
turn   > +0.05 -> right
turn in [-0.05,+0.05] -> ahead
visual > 0.50  -> sunlit_canopy; else diffuse_shade
visual = normalized_stage_activity; not_camera_brightness
boundary_crossing = phrase_change; same_range = possibly_same_phrase
base_setting = authored(botanical,insect_scale,leaves,moss,dewdrops,fig)
geometry = provider_result; exact_prompt_compliance=not_guaranteed

[published_batch]
snapshot_times = operator_selected(7s,16s)
seeds = different_random_seeds; draws_per_run=1; rerolls=0
comparison = not_controlled_for_time_alone
changed_branches = jump(viewpoint),turn(path)
unchanged_branches = forward(enclosed),visual(shade)
legacy_trigger = DNp09>0.82_for_2s; used_for_this_batch=false
live_monitor_drives_archived_worlds = false
snapshot_reproducible = yes_with_recorded_config
external_world_reproducible = not_guaranteed

[source_thumbnail]
published_input = text
captured_frame  = none
thumbnail      = recorded_signal_bars(J,F,T,V); not_a_source_image
turn_bar       = (signed_turn+1)/2
wall.utc       = browser_clock; not_generation_time
local.active   = currently_active_mock_neurons; not_archived_source_activity
source.t       = recorded_snapshot_time

[commands]
log    -> /
worlds -> /worlds
brain  -> /connectome
readme -> /method

[safety]
generation_budget = no_further_calls_authorized
public_POST /api/worlds = 405
provider_key = server_only; never_required_to_view
hidden_tab = pause_local_monitor
visible_tab = resume_local_monitor
trading = not_implemented

[records]

[world 63c29259-eebd-4379-86c5-d6710a6190e6]
seed=4018593571 source.t=7s
rule=Jump 0.000 → sheltered moss floor
rule=Forward 0.058 → enclosed resting hollow
rule=Turn 0.048 → path ahead
rule=Visual stage 0.042 → diffuse shade
url=https://marble.worldlabs.ai/world/63c29259-eebd-4379-86c5-d6710a6190e6
prompt=An explorable coherent 3D botanical world at the eye level of a tiny fruit fly. Photoreal natural textures and a quietly wondrous insect-scale landscape. No text, interfaces, or people. The viewpoint rests in a sheltered hollow at the moss floor, with towering leaf canopies overhead. An intimate enclosed resting hollow is surrounded by curling leaves and rounded cushions of moss. The principal traversable path curves ahead, between translucent leaves and crystalline dewdrops. Soft diffuse blue-green shade and scattered pale light create a cool, delicate atmosphere. A small fallen fig and seed husks provide grounded landmarks. Rich depth, stable geometry, a continuous navigable environment, no collage.

[world 1061d363-e8c5-4ba6-9b0c-0005033450d8]
seed=4174285184 source.t=16s
rule=Jump 1.000 → elevated leaf perch
rule=Forward 0.437 → enclosed resting hollow
rule=Turn -0.103 → path left
rule=Visual stage 0.417 → diffuse shade
url=https://marble.worldlabs.ai/world/1061d363-e8c5-4ba6-9b0c-0005033450d8
prompt=An explorable coherent 3D botanical world at the eye level of a tiny fruit fly. Photoreal natural textures and a quietly wondrous insect-scale landscape. No text, interfaces, or people. The viewpoint rests on an elevated broad leaf, above a forest of fine stems and moss. An intimate enclosed resting hollow is surrounded by curling leaves and rounded cushions of moss. The principal traversable path curves left, between translucent leaves and crystalline dewdrops. Soft diffuse blue-green shade and scattered pale light create a cool, delicate atmosphere. A small fallen fig and seed husks provide grounded landmarks. Rich depth, stable geometry, a continuous navigable environment, no collage.

[references]
google-visual=https://blog.google/innovation-and-ai/technology/research/male-fruit-fly-brain-map/
google-research=https://research.google/blog/a-connectomics-milestone-mapping-the-complete-male-fruit-fly-brain/
janelia-malecns=https://www.janelia.org/project-team/flyem/male-cns-connectome